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GENERAL :
1. Who invented this game?
Owners of Tirene Enterprise.
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2. How many days will I need to wait for
my JazzUp! or I-juara to reach me?
Within 2 weeks.
3. How do I make my payment?
Through Paypal or credit card.
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4. Can I pay by Cash On Delivery (COD)?
No.
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5. Can I return the product upon receiving it?
No.
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FAQ FOR TEACHERS:
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1. What are the objectives of using
JazzUp! ?
a) To spark interest in the learning English.
b) To encourage students to expand
their vocabulary and improve their
spelling skills.
c) To create a conducive and stimulating
environment for the learning of English.
2. Is JazzUp! a kind of flash card?
a) NO. It is a special type of word
building game.
b) It is a motivational and educational
word game.
3. Is JazzUp! a type of teaching aid for
teaching English?
a) Yes. It is a unique type of teaching aid.
4. Is JazzUp! suitable for 21st Century
Learning?​
a) Yes. It is a 100% hands-on teaching aid.
b) It encourages and enhances the 4C skills.
(Creativity, Critical Thinking,
Collaboration, Communication).
The teacher is the
facilitator of the class.
5. Is JazzUp! suitable for my weak
students?
a) Yes. In fact, weak students find it fun
and exciting. It is a fresh change from
their normal routine.
b) It is suitable for all students. There are
3 different ways (3 variations) to play
the game. Each variation has 3
different levels of difficulty.
6. What are the 3 variations of
JazzUp! game?
a) Line Up Game: play 15 cards in
5 minutes. (Intermediate Level)
b) Crossword Game: play 15 cards
in 7 minutes. (Intermediate Level)
c) Line Up or Crossword Game with
no time limit. (free play)
7. What are the 3 different levels of
difficulty?
(The levels of difficulty are determined
by the number of cards and the
time limit)
a) Basic Level:
i) LINE UP GAME:
Number of cards: 15.
Time limit: 6 minutes.
ii) CROSSWORD GAME:
Number of cards: 15.
Time limit: 8 minutes.
b) Intermediate Level:
i) LINE UP GAME:
Number of cards: 15.
Time limit: 5 minutes.
ii) CROSSWORD GAME:
Number of cards: 15.
Time limit: 7 minutes.
c) Advanced Level:
i) LINE UP GAME:
Number of cards: 20.
Time limit: 5 minutes.
ii) CROSSWORD GAME:
Number of cards: 20.
Time limit: 7 minutes.
8. How many students should there
be in each group when playing
JazzUp!?
a) There should be 2 to 6 students
per group.
b) However, to reap the maximum
benefits of the game, the best
option is 4.
9. Is JazzUp! suitable for primary
or secondary school students?
a) It is suitable for both primary
and secondary school students.
b) It can be played by students
from Standard 1 to Form 6!
10. Are you sure the students are
interested in a card game?
a) Yes. Definitely. Students in many
schools have already played JazzUp!
and found the game fun and interesting.
b) Teachers have commented that
it is a very absorbing and
engaging game for students.
11. How much time do I need to
prepare for the game?
a) Once you know the rules,
not much time is needed.
b) It takes 5 to 10 minutes to
prepare the students to
play the game.
12. The duration of each period
is only 30 minutes. Thus,
is it suitable for my class?
a) Yes. JazzUp! is a fast-paced
game, specially created for
classroom use. Each game
takes only 5 to 7 minutes.
If teachers manage the class
well, students can play 3 to
4 games in one period.
13. What types of situations are
suitable to use JazzUp!?
a) English lessons.
b) Co-curriculum activities for
the English Society and
other societies.
c) Activities for motivational
camps and other types
of camps.
d) Activities in the library.
e) Activities for Counselling
Club.
f) Relief classes.
g) It is an effective activity
for Highly Immersive
Programme . (HIP)
h) Post PT3 activities.
14. Suggested activities for
the teacher:
a) "Jazz Up Your English "
Programme.
b) Students play the game
regularly, for example,
weekly or monthly.
c) Players’ scores are recorded
in a name list and displayed
on the class notice board.
(Have a Gantt Chart)
d) Students who show
improvement after a few
months are rewarded/praised.
e) Organize competitions for your
class or between classes to
find the JazzUp! Champion
f) Organize competitions at
school level.